Remote Freedom

Technical Artist

Hitapps

Work from anywhereFull-time1w ago

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Requirements

  • 3+ years of experience in mobile gaming projectsMust
  • Proficiency in C#Must
  • Proficiency in ShaderLab/HLSLMust
  • Deep understanding of Unity engineMust
  • Expert-level understanding of full art pipeline (modeling, texturing, rigging, animation, lighting, VFX)Must
  • Experience designing and maintaining shader/material systems at scaleMust
  • Experience optimizing games for mobile platformsMust
  • Understanding of client-server interactionMust
  • Understanding of Garbage Collection, Reflection, LINQ impact on performanceMust
  • Attention to detail and systems-level thinkingMust
  • Understanding of Data Oriented Design Principles

What you'll do

  • Import and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready presets
  • Set up texture compression per platform, balancing quality and performance
  • Manage Asset Bundles, Addressables, and resource build process
  • Write shaders and work with Built-in Render Pipeline
  • Implement shader animations and procedural effects (dissolve, distortion, SDF, material tweening)
  • Build VFX components for artists (particles, glows, emission, decals, trails, tools, presets)
  • Profile performance and optimize draw calls, batching, overdraw, texture weight, particles
  • Build and improve technical pipeline (tools, scripts, plugins using C# and UI Toolkit)
  • Collaborate with artists, game designers, animators, and programmers
  • Write and maintain technical documentation for pipelines and tools
  • Debug and resolve technical issues at intersection of art and code

About the role

🧩 Hitapps is a GameDev company specializing in Puzzle Games. We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games section. Our culture is built on transparency, we are results-oriented and respect the improvement. Currently, we are seeking a skilled Technical Artist . Your Role: • Import, configure, and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready import presets; • Set up texture compression per platform, balancing quality / build size / RAM; • Manage Asset Bundles, Addressables, and the resource build process; • Write shaders and work with the Built-in Render Pipeline, exposing parameters for artists; • Shader animations and procedural effects: dissolve, distortion, SDF, material tweening; • Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets; • Profile performance and implement optimizations: draw calls, batching, overdraw, texture weight, particles; • Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators; • Work closely with artists, game designers, animators, and programmers — translating creative requirements into technical solutions and vice versa; • Write and maintain technical documentation for pipelines and tools; • Debug and resolve technical issues at the intersection of art and code. What makes you a perfect fit? • Minimum 3 years of experience in mobile gaming projects; • Understanding of Data Oriented Design Principles as a plus; • Experience optimizing games for mobile platforms; • Understanding of client-server interaction; • Proficient in C# and ShaderLab/HLSL; • Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, lighting, and VFX; • Experience designing and maintaining shader/material systems at scale for a full project; • Attention to detail and systems-level thinking; • Deep understanding of Unity and the impact of Garbage Collection, Reflection, LINQ, etc. on performance. What we offer: 💳 Competitive compensation; 🏝 100% recovering for vacations, sick leaves; 🚀 12 additional paid day offs per year; 🏆 Budget for personal education, language courses & sports activities; 🌍 Conference attendance: you can join top industry events; 🤝 Zero bureaucracy and a supportive, transparent culture. Let’s create hits together! Originally posted on Himalayas

Sourced from Himalayas. Confirm the details and apply on the employer's site.